//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

//==============================================================================
define mace
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visual attachments t spiked club standard
         }
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define shield
{
   SetSelector
   {
                TechLogic none/Copper shields/Bronze shields/Iron shields
		set hotspot
		{
			version
			{
				Visualnone jimmysmokescock
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments thureos shield
				ReplaceTexture thureosbritish1/attachments x oval shield copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments thureos shield
				ReplaceTexture thureosbritish1/attachments x oval shield bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments thureos shield
				ReplaceTexture thureosbritish1/attachments x oval shield iron
			}
		}
	}
}

//==============================================================================
define cape
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
			Visual Infantry G Hypaspist cape 
			 replacetexture infantry g hoplite head iron/attachment a cape placol
       
         }
      }
   }
}

//==============================================================================

define headdress
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual infantry a headdressc
		replaceTexture infantry g hoplite head standard/infantry a ocelotl headdress
         }
      }
   }
}

//==============================================================================
define Head
{
SetSelector
   { 
      set hotspot
      {
         version
         {
            Visual Infantry A Ocelotl Head
		connect hotspot headdress hotspot
		ReplaceTexture Infantry G hoplite head standard/infantry a ocelotl head standard
         }
      }

   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
           TechLogic none/Heavy Infantry/Champion Infantry
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_IdleA
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry X Jaguar Warrior Copper
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
	      }
	   }
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_IdleA
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry X Jaguar Warrior Bronze
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
	      }
	   }
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_IdleA
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry X Jaguar Warrior Standard
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
	      }
	   }
     }
   }


//==============================================================================
anim Walk
{
   SetSelector
   {
     TechLogic none/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Copper
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
      		   }
	      }
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Bronze
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
      		   }
	      }
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Standard
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
      		   }
	      }
       }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Copper
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Copper
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
     		    }
	      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Bronze
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Bronze
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
     		    }
	      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Standard
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Standard
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
     		    }
	      }
        }
}

//==============================================================================
anim Death
{
   SetSelector
   {
     TechLogic none/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
                                connect topofhead blood hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Copper
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
                                connect topofhead blood hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Bronze
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
                                connect topofhead blood hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Standard
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
           TechLogic none/Heavy Infantry/Champion Infantry
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_boredA
				connect RightHand mace hotspot
				Connect backchest cape hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry X Jaguar Warrior Copper
	      }
	   }
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_boredA
				connect RightHand mace hotspot
				Connect backchest cape hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry X Jaguar Warrior Bronze
	      }
	   }
      	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_boredA
				connect RightHand mace hotspot
				Connect backchest cape hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hoplite standard/Infantry X Jaguar Warrior Standard
	      }
	   }
	   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
           TechLogic none/Heavy Infantry/Champion Infantry
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Copper
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Bronze
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
         }
      }
     set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				connect RightHand mace hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				ReplaceTexture infantry g hypaspist standard/Infantry X Jaguar Warrior Standard
ReplaceTexture Infantry G Hypaspist Cape/attachment a cape placol
         }
      }
   }
}